Locations

 

The land of Des’pond is mostly rough hill country with fast running streams flowing down rugged valleys. Dense pine forests cover the northern foothills, while scrub and sparse cypress trees dot the lower elevations to the south. In the centre the land falls away to a gently rolling grassland where two rivers have carved wide floodplains.

 

Towns of Des’pond

 

AqQallat

The capital of Des'pond, built above a cliff at the confluence of two rivers. Recently levelled to make way for planned redevelopment. Features a castle of sorts but there are fears that human sacrifice might well have tainted its stone.

 

Inhabitants; 114 Peasant Families and 35 Craftsmen, 17 unemployed angry Miners

 

Ilmanar’an

The first village discovered by the magi, renamed to their patron god. Overrun by Undead in Year II Khams III, The village once housed 40 families, none remain. It has a high palisade, partly destroyed.

 

Inhabitants; None

 

Baranul’an

A small village built by a river. Loyal subjects of the magi. A source of fine Porcelain clay has been found close by.

 

Inhabitants; 20 Peasant Families

 

Sanuddar (Village in the Caves)

A village built from caves dug into a bluff (possibly of Dwarven build). The villagers heard sheep and goats in the nearby hills.

 

Inhabitants; 41 Peasant Families

 

Other Locations of Note

 

Gold River

The Western branch of the river Flowing by Aq'Quallat, found to be Gold bearing by Jafar'oon the sculptor.

Now dotted with small bands of prospectors.

 

Inhabitants; 3 stubborn Miners

 

OgreKale

A Small keep overlooking the great river, recently cleared of Ogres and Orcs by the Magi.

 

Inhabitants; 6 Peasant Families, 2 Craftsmen

 

Frontier post

A wooden guard post demarking the proposed border between Des’pond and Bilal.

 

Inhabitants; 8 Peasant Families, 4 Craftsmen

 

Zunshit

Formerly a town within the compact. Now run by Nebunnadar, former apprentice of Danalazar. It has avoided most of the recent troubles.

 

Ruined village (Ghazri)

The remains of a village destroyed by the magi for alleged disobedience.

 

Khoram, the ruined town

A walled town torn to ruin by creatures unknown, now surrounded by a marsh and inhabited by the unquiet dead.

 

Abandoned Mines

A network of tunnels of undeterminable length dug into the hills north of Khoram. They provide Calamine (Zinc ore).

 

Tower of Danalazar

A Ruined tower in the hills. Formerly owned by Danalazar, the lord of Dis’panad. Inhabited by a dragon who guards a hoard of treasure.

 

Trollmouth Caverns

A cavern inhabited by Orcs and Trolls. Raided by the magi last year.

 

Elf forest

The home of an inscrutable tribe of Elves.

 

Southern jungles

Rumoured to be a steaming hell inhabited by bloodthirsty Lizardman tribes (who may or may not ride dinosaurs) and hideous tropical diseases. Not yet visited.

 

Iron bridge

An immense iron bridge spanning a deep gorge, guarded by iron golems.

 

Bilal

A large, settled town whose territory borders Des'pond.


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